Astral Carpet Lounge

From Disorient wiki
Revision as of 23:32, 25 May 2008 by RoBo (talk | contribs)
Jump to: navigation, search

Current Design

Rendering by Ed

D8_Astral_Cpt_Lng_EVdrwg_s.jpg
(Larger Version)

Rendering by RoBo

covered.jpg

CAD Plans and Design Blog

ACL Plans

Developmental Sketches

ACL Development

Project Outline

FIGMENT is a festival taking place on Governor's Island in late June. Figment has also been asked to install a 9 hole mini-golf course on GI for the summer. The minigolf call for proposals can be found here.

Team members:

  • Robo
  • Friar Tuck
  • Ocean
  • Jester Jaimi
  • Theresa from Tribe ?
  • YOU?

Timeline

Opening: May 31 or during Figment itself, June 27 (most likely the 2nd)

Location

Build site

  • On site?
  • Figment may secure a build site?
  • Hot Tamale's place on SI?
  • FabLab in Brooklyn?
  • other?

Proposal

The submitted proposal can be found here

Key Elements include:

  • corrugated surface serving as part of the golf green as well as a lounge space (zero-g's)
  • shade (Delta-shade)
  • visually disorienting surface elements created using pink and orange astroturf
  • windsocks in the form of Disorient camp members?

Feedback

NOTES from the minigolf meeting, April 6, 2008

In general:

  • people like it
  • worried about size (a little big?)
  • could be great in the middle as a rest space ... build rest of course around it

playability: ball getting stuck in grooves

  • add in flat segments in middle or putty or something
  • could make putting surface flatter
  • need high walls, & separate from sitting area
  • gradient of ground: factor it into design

start: could eliminate ramp, start up high (I added a ramp up in my drawing) end: could ramp it down to make last part easier

surface: Astroturf + soft stuff underneath?

safety & durability:

  • delta shades – will they hold up?
  • weather - drainage holes and/or tar paper for waterproofing
  • putting surface: needs to be able to support people walking on it … we may need to add supports underneath (current design is prob. not walkable)

Overall people were optimistic, they loved the idea of a loungy dual purpose space, and they felt that issues with playability could be tested and fixed as we move forward with design and construction.


Design

A sketch by Ed of how the hole might look:
D8_Astral_Cpt_Lng_EVdrwg_s.jpg
(Larger Version)

Robo's Astral Carpet Lounge Design Blog

some earlier conceptual ink sketches

Design Drawings by RoBo, with input from Deep Down Disorient Daze Cell members Ocean and Friar Tuck.

The Astral Carpet Lounge is based upon the concept of two attached Zero-G Chairs: Relax.jpg
LowGrav.jpg


Design Drawings by RoBo, with input from Deep Down Disorient Daze Cell members Ocean and Friar Tuck.

The Astral Carpet Lounge is based upon the concept of two attached Zero-G Chairs: Relax.jpg
LowGrav.jpg


tubez.jpg
tunn.jpg