Difference between revisions of "CCXii"

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# Create "Islands" by grouping together several mission-aligned camps from different registers i.e. sculpture, music, performance, video, etc. This is already happening organically so let's give it a boost and help like-minded offerings connect.<BR>
# Create "Islands" by grouping together several mission-aligned camps from different registers i.e. sculpture, music, performance, video, etc. This is already happening organically so let's give it a boost and help like-minded offerings connect.<BR>
# Islands offer a richer experience than single installations. An Island is a mini world that should be enticing for all CCers to explore and spend time in. Each Island has a distinct identity with a variety of offerings. Warmth and comfort, fire and seating should be a priority for all Islands. Provide campers with options to safely experience different moods through CC's many Islands.<BR>
# Islands offer a richer experience than single installations. An Island is a mini world that should be enticing for all CCers to explore and spend time in. Each Island has a distinct identity with a variety of offerings. Warmth and comfort, fire and seating should be a priority for all Islands. Provide campers with options to safely experience different moods through CC's many Islands.<BR>
# Widely distribute Islands geographically throughout CC land to create destination poles. A web of Islands. Clear up pockets of land to activate new areas on the land. Don't clear up too much. Leave areas between Islands wild. Just clear paths to connect Islands when needed.<BR>
# CC becomes an archipelago. Widely distribute Islands geographically throughout CC land to create destination poles. Clear up pockets of land to activate new areas on the land. Don't clear up too much. Leave areas between Islands wild. Just clear paths to connect Islands when needed.<BR>


===Evolved CC central space===
===Evolved CC central space===

Revision as of 12:09, 12 August 2023

Distributed Coalescence

A more distributed Country Club with an adjusted level of granularity.

Refocus CC production

  1. Leverage offerings from existing camps, empower participants.
  2. Refocus on camp support and being a connector between participants through placement.
  3. Promote aggregation of projects.
  4. Support camps (financial, logistics, etc.) that have shown dedication to CC and offer original/highvalue content. Reward loyalty.

Islands

  1. Create "Islands" by grouping together several mission-aligned camps from different registers i.e. sculpture, music, performance, video, etc. This is already happening organically so let's give it a boost and help like-minded offerings connect.
  2. Islands offer a richer experience than single installations. An Island is a mini world that should be enticing for all CCers to explore and spend time in. Each Island has a distinct identity with a variety of offerings. Warmth and comfort, fire and seating should be a priority for all Islands. Provide campers with options to safely experience different moods through CC's many Islands.
  3. CC becomes an archipelago. Widely distribute Islands geographically throughout CC land to create destination poles. Clear up pockets of land to activate new areas on the land. Don't clear up too much. Leave areas between Islands wild. Just clear paths to connect Islands when needed.

Evolved CC central space

  1. No more main dance floor. Create incentives for Islands to host events including dance parties.
  2. Main space is a chillout tent with comfortable seating, fire with the Pentagonal Urn in the center, a minimal DJ setup near the center of the space (no stage, just a table), small sound system (this is not a loud environment), 0-100 BPM music, chill live performance, spoken words, craft sessions and use lights fabricated for CH23 for Candle Vibe lighting at night.
  3. Rent another type of tent for the new main space. Something like this (shape and color) would be great:

IMG_5603.JPG IMG_5608.JPG IMG_5607.JPG