Difference between revisions of "Temple of Brad Pitt - Minecraft edition"

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Due to the COVID-19 pandemic, Burning Man 2020 did not take place in Nevada's Black Rock Desert. Instead, several virtual versions of Burning Man were created online based on different 3D technologies. Disorient participated in a couple of those worlds while Geodesic Temple decided to focus on the Minecraft version.<BR>
Due to the COVID-19 pandemic, Burning Man 2020 did not take place in Nevada's Black Rock Desert. Instead, several virtual versions of Burning Man were created online based on different 3D technologies. Disorient participated in a couple of those worlds while Geodesic Temple decided to focus on the Minecraft version.<BR>


We used the 2019 model of TOBRIT so we would have a basis of comparison for what we would create online. We decided to translate the physical materials literally to Minecraft materials. A few questions came up. How do we best convey the idea of TOBRIT? How big do we make the temple in Minecraft? We made it as big as the server could handle. How do we make it efficient and reduce the load on the server?<BR>
We used the 2019 model of TOBRIT so we would have a basis of comparison for what we would create online. We decided to translate the physical materials literally to Minecraft materials. A few questions came up. How do we best convey the idea of TOBRIT in this new environment? What is the appropriate scale for our Temple in Minecraft? We made it as big as the server could handle. There were also questions of efficiency and serve load.<BR>


Porting the model from Sketchup to Minecraft requires a few steps. Information is often lost and/or added when going from one format to another (skp > dae > obj > etc.) which eventually resulted in added geometry to the Minecraft model. So we did like every good templar would do. We went in and fixed it by hand. The experience of fixing TOBRIT manually in Minecraft was a remarkable experience. Deep diving in the Minecraft world, working on a piece which we had created in the physical world a year ago was both demanding and rewarding in unexpected ways.<BR>
Porting the model from Sketchup to Minecraft requires about half a dozen steps. Information is often lost and/or added when going from one format to another (skp > dae > obj > etc.) which eventually resulted in the emergence of added geometry to our Minecraft model. So we did like every good templar would do. We went in, rolled-up our virtual sleeves  and fixed it by hand. Fine-tuning TOBRIT manually in Minecraft was a transcendental experience. Deep diving in the Minecraft world, working on a piece which we had created in the physical world a year ago was challenging and rewarding in unexpected ways.<BR>


Here are a few screen grabs of the evolution of the Temple of Brad Pitt in Minecraft.<BR>
Here are a few screen grabs of the evolution of the Temple of Brad Pitt in Minecraft.<BR>

Revision as of 05:44, 3 September 2020

by Geodesic Templars (programming by Jacob J.)

Due to the COVID-19 pandemic, Burning Man 2020 did not take place in Nevada's Black Rock Desert. Instead, several virtual versions of Burning Man were created online based on different 3D technologies. Disorient participated in a couple of those worlds while Geodesic Temple decided to focus on the Minecraft version.

We used the 2019 model of TOBRIT so we would have a basis of comparison for what we would create online. We decided to translate the physical materials literally to Minecraft materials. A few questions came up. How do we best convey the idea of TOBRIT in this new environment? What is the appropriate scale for our Temple in Minecraft? We made it as big as the server could handle. There were also questions of efficiency and serve load.

Porting the model from Sketchup to Minecraft requires about half a dozen steps. Information is often lost and/or added when going from one format to another (skp > dae > obj > etc.) which eventually resulted in the emergence of added geometry to our Minecraft model. So we did like every good templar would do. We went in, rolled-up our virtual sleeves and fixed it by hand. Fine-tuning TOBRIT manually in Minecraft was a transcendental experience. Deep diving in the Minecraft world, working on a piece which we had created in the physical world a year ago was challenging and rewarding in unexpected ways.

Here are a few screen grabs of the evolution of the Temple of Brad Pitt in Minecraft.

v.1

Version 1 was a literal translation of the model of TOBRIT 2019. Jacob opened a world of possibilities by transferring the .skp model into Minecraft but a lot had been lost in the drastic resolution decrease. We started lighting the sculpture "by hand" but eventually decided to make it procedural.
TOBRIT202008272138.jpg TOBRIT202008272146.jpg TOBRIT202008272206.jpg TOBRIT202008272217.jpg TOBRIT202008272219.jpg

v.2

Increasing scale improved readability and the octahedra are now more defined but we felt that both still needed to be augmented.
TOBRIT202008272222.jpg TOBRIT202008272226.jpg

v.3

To increase definition we needed to go to a larger scale but we were already reaching the limits of our test server so for v.3 we decided to simplify the model. Since gravity was no longer a concern, we removed the 8 octahedra that stabilized the central octahedron aka the Purgatory in the playa version.

v.3 rendered some unexpected geometric artifacts. They may have been present in earlier versions but the previous resolutions were not making them stand out so clearly.

We suspect that removing the eight supporting octahedra created unbalance in the numbers that generate the model and that were a visualization of Brad Pitt's aura which TOBRIT's geometry is based on (read more about this here). Suddenly it all made sense. Those artifacts were actually assets and necessary to the universal equilibrium.

TOBRIT202008301758.jpg TOBRIT202008301800.jpg TOBRIT202008300016.jpg TOBRIT202008300018.jpg

v.4

In v.4 the Ark became heavier and we gave it a darker material. We decided to keep the unexpected geometry of v.3 which became an opportunity to carve "manually" the final piece. We also decided to go back to lighting the piece "by hand" to give it a more lived-in vibe.
TOBRIT202009022202.jpg TOBRIT202009022159.jpg TOBRIT202009022201.jpg TOBRIT202009022213.jpg TOBRIT202009022252.jpg TOBRIT202009022345.jpg