Difference between revisions of "Temple of Brad Pitt - Minecraft edition"

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v.3 rendered some unexpected geometric artifacts. They may have been present in earlier versions but the previous resolutions were not making them stand out so clearly.<BR>
v.3 rendered some unexpected geometric artifacts. They may have been present in earlier versions but the previous resolutions were not making them stand out so clearly.<BR>


We suspect that removing the eight supporting octahedra created unbalance in the numbers that generate the model and that were a visualization of Brad Pitt's aura which TOBRIT's geometry is based on ([[Temple_of_Brad_Pitt#Summary|read more about this here]]). Suddenly it all made sense. Those artifacts were actually assets and necessary to the universal equilibrium.<BR>
We suspect that removing the eight supporting octahedra created unbalance in the numbers that generate the model and that were a visualization of Brad Pitt's aura which TOBRIT's geometry is based on ([[Temple_of_Brad_Pitt#Summary|read more about this here]]). Suddenly it all made sense. Those artifacts were actually assets and necessary to restore balance between those different versions of TOBRIT.<BR>


[[File:TOBRIT202008301758.jpg|400px]] [[File:TOBRIT202008301800.jpg|400px]] [[File:TOBRIT202008300016.jpg|400px]] [[File:TOBRIT202008300018.jpg|400px]]<BR>
[[File:TOBRIT202008301758.jpg|400px]] [[File:TOBRIT202008301800.jpg|400px]] [[File:TOBRIT202008300016.jpg|400px]] [[File:TOBRIT202008300018.jpg|400px]]<BR>

Revision as of 06:30, 3 September 2020

by Geodesic Templars (programming by Jacob J.)

Minecraft server: blackrockprime.mcserver.us (details on how to connect here)
When in BlackRockPrime type this command to jump to TOBRIT: /tp 760 64 -1168

Due to the COVID-19 pandemic, Burning Man 2020 did not take place in Nevada's Black Rock Desert. Instead, several virtual versions of Burning Man were created online based on different 3D technologies. Disorient participated in a couple of those worlds while Geodesic Temple decided to focus on the Minecraft version.

We used the 2019 model of TOBRIT so we would have a basis of comparison for what we would create online. We decided to translate the physical materials literally to Minecraft materials. A few questions came up. How do we best convey the idea of TOBRIT in this new environment? What is the appropriate scale for our Temple in Minecraft? We made it as big as the server could handle. There were also questions of efficiency and serve load.

Porting the model from Sketchup to Minecraft requires about half a dozen steps. Information is often lost and/or added when going from one format to another (skp > dae > obj > etc.) which eventually resulted in the emergence of added geometry to our Minecraft model. So we did like every good templar would do. We went in, rolled-up our virtual sleeves and fixed it by hand. Fine-tuning TOBRIT manually in Minecraft was a transcendental experience. Deep diving in the Minecraft world, working on a piece which we had created in the physical world a year ago was challenging and rewarding in unexpected ways.

Here is the evolution of the Temple of Brad Pitt in Minecraft.

v.1

Version 1 was a literal translation of the model of TOBRIT 2019. Jacob opened a world of possibilities by porting the .skp model into Minecraft but a lot seemed to have been lost in the drastic resolution decrease. Jacob's parti pris to visualize only odd stratas of the model was an instant success in the templars' community. Without hesitation, we engaged the machine and started lighting the sculpture "by hand" but eventually decided to cut to the chase and made it procedural.

TOBRIT202008272138.jpg TOBRIT202008272146.jpg TOBRIT202008272206.jpg TOBRIT202008272217.jpg TOBRIT202008272219.jpg

v.2

Increasing scale improved readability and the octahedra are now more defined but we felt that both still needed to be augmented.

TOBRIT202008272222.jpg TOBRIT202008272226.jpg

v.3

To increase definition we needed to go to a larger scale but we were already reaching the limits of our test server so for v.3 we decided to simplify the model. Since gravity was no longer a concern, we removed the 8 octahedra that stabilized the central octahedron aka the Purgatory in the playa version.

v.3 rendered some unexpected geometric artifacts. They may have been present in earlier versions but the previous resolutions were not making them stand out so clearly.

We suspect that removing the eight supporting octahedra created unbalance in the numbers that generate the model and that were a visualization of Brad Pitt's aura which TOBRIT's geometry is based on (read more about this here). Suddenly it all made sense. Those artifacts were actually assets and necessary to restore balance between those different versions of TOBRIT.

TOBRIT202008301758.jpg TOBRIT202008301800.jpg TOBRIT202008300016.jpg TOBRIT202008300018.jpg

v.4

In v.4 we gave the Ark a darker presence as we wanted to further reconcile this emulation with the playa version. We kept the new assets from the geometry of v.3 as they offered the opportunity to carve "manually" the final piece. We also decided to go back to lighting the piece "by hand" to enunciate the participatory dimension of the piece.

TOBRIT202009022202.jpg TOBRIT202009022159.jpg TOBRIT202009022201.jpg TOBRIT202009022213.jpg TOBRIT202009022252.jpg TOBRIT202009022345.jpg